![]() Skirmisher’s Sabre: Warrior – Skirmisher’s Sabre is the essential jungle item along with the warrior enchantment. When you are far away and a team fight ensues at the opposite side of the map, using (R) Paranoia can help your team in the clash. In some situations, use (R) Paranoia for the reduction of vision even if you can’t join a team fight.(R) Paranoia is best use against squishy champions who are alone in a lane or have low health.(E) Unspeakable Horror can also be used on neutral monsters.Do not use (W) Shroud of Darkness at the start of a team fight, instead, use it during the team fight if the enemy with the most crowd controls engage on you.You can also use (Q) Duskbringer not as an initiation tool, but also to disengage as well, since it gives you extra movement speed and the ability to move through units.Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/250/350 (+120% bonus Attack Damage) physical damage. He can then launch himself at a nearby enemy champion. (Target Range: 2500/3250/4000, Effect Radius: Global, Cost: 100 Mana, Cooldown: 150/125/100 ) ACTIVE: The character reduces the sight radius of all enemy champions and removes their ally vision in the process. NOCTURN BUILD GUIDE FULLIf Nocturne stays within range of the target for the full duration, the target becomes terrified for 1.25/1.5/1.75/2/2.25 second(s). (Target Range: 425, Tether Radius: 465, Cost: 60/65/70/75/80 Mana, Cooldown: 15/14/13/12/11 ) PASSIVE: The character gains massively increased Movement Speed toward terrified enemies.ĪCTIVE: Nocturne plants a nightmare into his target’s mind, dealing 80/125/170/215/260 (+100% Ability Power) magic damage over 2 seconds. ACTIVE: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.If an ability is blocked by the shield, Nocturne’s passive Attack Speed bonus doubles for 5 seconds. Enemy champions hit also leave a Dusk Trail.While on the trail, Nocturne can move through units and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage. While on the trail, Nocturne can move through units and has increased Movement Speed and Attack Damage.Nocturne throws a shadow blade that deals 60/105/150/195/240 (+75% bonus Attack Damage) physical damage and leaves a Dusk Trail for 5 seconds. (Target Range: 1200, Speed: 1400, Cost: 60/65/70/75/80 Mana, Cooldown: 10 ) Active: The character throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. (Static Cooldown: 10 )Every 10 seconds, the character’s next attack strikes surrounding enemies for 120% physical damage and heals himself.Nocturne’s basic attacks reduce this cooldown by 1 second. ![]()
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